植物大战僵尸忍者版

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以达到使用较小内存可永久运行程序【澳门葡京

来源:http://www.baimantang.net 作者:澳门新葡亰平台官网 时间:2019-10-31 19:44

运营效果:

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以达到使用较小内存可永久运行程序【澳门葡京网站平台】。save_以达到使用较小内存可永久运行程序【澳门葡京网站平台】。以达到使用较小内存可永久运行程序【澳门葡京网站平台】。date()保存数据函数对内部存款和储蓄器做了自然优化管理,以高达使用非常小内存可永远运路程序。

 

贪吃蛇调节台版(操作系统win7 六十五个人;编写翻译情形gcc, vs2017透过,此外情况未测量试验 不保险一定通过)

 

#include <iomanip>
#include <windows.h>
#include <conio.h>
using namespace std;

HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//全局句柄
class snake;
void Init_Console();//控制台初始化
void gotoPos(SHORT x = 0, SHORT y = 0);//光标坐标控制
void Init_Map();//画边框
void KeyConctrl(snake &,int);//键盘控制函数
void is_gameover();//结束提示
void Prompt_info(int, int);//提示信息
void dis_date(int, int, double, int);//得分信息

bool gameOver = false;
bool withdraw = false;

class snake
{
private:
    bool flash;
    int speed, length, print_bit, clear_bit;
    COORD in_Pos, bit_Pos;
    COORD _Pos[255];
    enum direction{go_stop = 0, go_left, go_right, go_up, go_down}dir;
    public:
    snake(SHORT x = 9, SHORT y = 5)
    {
        clear_bit = print_bit = length = speed = 0;
        in_Pos.X = x; in_Pos.Y = y; bit_Pos.X = 11; bit_Pos.Y = 8;
        flash = true ;
        dir = go_stop;
        _Pos[0].X = in_Pos.X;
        _Pos[0].Y = in_Pos.Y;
    }
    ~snake(){}
    void up_speed()
    {
        if(this->speed < 5)(this->speed)++;


    }
    double get_speed()
    {
        return this->speed;
    }
    int get_length()
    {
        return this->length;
    }
//
    void dir_control(char _dir)
    {
        switch(_dir)
        {
        case 's': this->dir = go_stop;
            break;
        case 'l': if(this->dir != go_right)this->dir = go_left;
            break;
        case 'r': if(this->dir != go_left)this->dir = go_right;
            break;
        case 'u': if(this->dir != go_down)this->dir = go_up;
            break;
        case 'd': if(this->dir != go_up)this->dir = go_down;
            break;

        }
    }

    //光标位置
    void setPos(COORD pos)
    {
        SetConsoleCursorPosition(hOut, pos);
    }

    //碰撞检测
    void check_bit()
    {
        if(in_Pos.X == bit_Pos.X && in_Pos.Y == bit_Pos.Y)
        {
            length++;
            if((length % 5 == 0))
            {
                if(this->speed < 5)this->speed++;
            }
            if(length == 254)
            {
                cout << "游戏通关!" ;
            }
            do
            {
                srand(time(NULL));
                bit_Pos.X = 3 + (rand()%20)*2;
                bit_Pos.Y = 2 + rand()%20;
            }while(check_snk(bit_Pos));
        }
        else
        {
            cle();
            clear_bit++;
        }
    }
    //撞蛇 撞边检测
    bool check_snk(COORD snk_Pos)
    {
        //边界检测
        if(snk_Pos.Y <= 1 || (snk_Pos.Y >= 23) || (snk_Pos.X <= 1) || snk_Pos.X >= 45)
        {
            return true;
        }
        for(int i = clear_bit; i <= print_bit; i++)
        {
           if(_Pos[i].X == snk_Pos.X && _Pos[i].Y == snk_Pos.Y) return true;
        }
        return false;
    }

    //显示
    void dis()
    {
        if(!flash)
        {
            setPos(bit_Pos);
            SetConsoleTextAttribute(hOut, 0x0e);
            cout << " ";
            flash = true;
        }
        else
        {
            setPos(bit_Pos);
            SetConsoleTextAttribute(hOut, 0x0e);
            cout << "■";
            flash = false;
        }
        setPos(in_Pos);
        SetConsoleTextAttribute(hOut, 0x09);
        cout << "■";

    }
    void cle()
    {

        setPos(_Pos[clear_bit]);
        SetConsoleTextAttribute(hOut, 0x05);
        cout << " ";
    }

    void save_date()
    {

        if(print_bit == 254)
        {
            for(int i = 0; i <= length; i++)
            {
                _Pos[i].X = _Pos[clear_bit + i].X;
                _Pos[i].Y = _Pos[clear_bit + i].Y;
            }
            clear_bit = 0;
            print_bit = length;
        }
        print_bit++;
        _Pos[print_bit].X = in_Pos.X;
        _Pos[print_bit].Y = in_Pos.Y;

    }

    //    //移动
    bool move()
    {
            switch(this->dir)
            {
            case go_stop:
                break;
            case go_left:
                in_Pos.X -= 2;
                if(check_snk(in_Pos))
                {
                    return true;
                }
                dis();
                save_date();
                check_bit();
                break;
            case go_right:
                in_Pos.X += 2;
                if(check_snk(in_Pos))
                {
                    return true;
                }
                dis();
                save_date();
                check_bit();
                break;
            case go_up:
                in_Pos.Y--;
                if(check_snk(in_Pos))
                {
                    return true;
                }
                dis();
                save_date();
                check_bit();
                break;
            case go_down:
                in_Pos.Y++;
                if(check_snk(in_Pos))
                {
                    return true;
                }
                dis();
                save_date();
                check_bit();
                break;
            }
            return false;
    }
};

int main()
{
    do
    {
        Init_Console();
        Init_Map();
        Prompt_info(3, 3);
        snake s(27, 11);
        clock_t t_in, t_out;
        t_in = clock();
        s.dis();
        //
        while (!gameOver)
        {
            if (_kbhit())
            {
                KeyConctrl(s, _getch());
            }

            t_out = clock();
            dis_date(3, 5, s.get_speed(), s.get_length());
            if (t_out - t_in > ((0.25 - (s.get_speed() / 25)) * CLOCKS_PER_SEC))
            {
                t_in = t_out;
                gameOver = s.move();
                if (gameOver)
                {
                    is_gameover();
                }
            }
            Sleep(10);
        }
        //
        while (gameOver)
        {
            if (_kbhit())
            {
                switch (_getch())
                {
                case 'y':
                case 'Y':
                    gameOver = false;
                    system("cls");
                    break;
                case 'n':
                case 'N':
                    gameOver = false;
                    withdraw = true;
                    break;
                }
            }
            Sleep(10);
        }
    }while (!withdraw);
    gotoPos(15, 13);
    return 0;
}

//控制台初始化
void Init_Console()
{
     SetConsoleTitleA("Console_贪吃蛇");
     COORD dSiz = {80, 25};
     SetConsoleScreenBufferSize(hOut, dSiz);//设置窗口缓冲区大小
     CONSOLE_CURSOR_INFO _guan_biao = {1, FALSE};//设置光标大小,隐藏光标
     SetConsoleCursorInfo(hOut, &_guan_biao);
     system("color 0f");//设置画布颜色

}
//光标位置
void gotoPos(SHORT x, SHORT y)
{
    COORD pos = {x, y};
    SetConsoleCursorPosition(hOut, pos);
}
//画边框
void Init_Map()
{
    //SetConsoleTextAttribute(hOut, 0xF0); //设置前景色,背景色
    system("cls");
    //左边框
    for(int i = 0; i < 23 ; i++)
    {
        cout << endl << " ●";
    }
    //上边框
    gotoPos(3, 1);
    for(int i = 0; i < 21 ; i++)
    {
        cout << "●";
    }
    //下边框
    gotoPos(3, 23);
    for(int i = 0; i < 21 ; i++)
    {
        cout << "●";
    }
    //右边框
    for(SHORT i = 1; i <= 23 ; i++)
    {
        gotoPos(45, i);
        cout << "●";
    }
}
//键盘控制函数
void KeyConctrl(snake &_snk, int _key)
{
    switch(_key)
    {
    case ' ':
        _snk.dir_control('s');
        break;
    case 'w':
    case 'W':
    case 72: _snk.dir_control('u');
        break;
    case 'a':
    case 'A':
    case 75: _snk.dir_control('l');
        break;
    case 'd':
    case 'D':
    case 77: _snk.dir_control('r');
        break;
    case 's':
    case 'S':
    case 80: _snk.dir_control('d');
        break;
    case '+': _snk.up_speed();
        break;
    default: break;
    }
}
//结束提示
void is_gameover()
{

    gotoPos(17, 11);
    SetConsoleTextAttribute(hOut, 0xec);
    cout << "game over!";
    gotoPos(15, 12);
    cout << "Y重新开始/N退出";
    SetConsoleTextAttribute(hOut, 0x0f);

}
//提示信息
void Prompt_info(int _x, int _y)
{

    SetConsoleTextAttribute(hOut, 0xB);
    gotoPos(_x+47, _y+0);
    cout << "■游戏说明:";
    gotoPos(_x+51, _y+2);
    cout << "A.每得500分移速自动加1";
    gotoPos(_x+51, _y+3);
    cout << "B.可手动加速,最高移速5";
    gotoPos(_x+47, _y+5);
    cout << "■操作说明:";
    gotoPos(_x+51, _y+7);
    cout << "□向左移动:← A";
    gotoPos(_x+51, _y+8);
    cout << "□向右移动:→ D";
    gotoPos(_x+51, _y+9);
    cout << "□向下移动:↓ S";
    gotoPos(_x+51, _y+10);
    cout << "□向上移动:↑ W";
    gotoPos(_x+51, _y+11);
    cout << "□控制加速:+";
    gotoPos(_x+51, _y+12);
    cout << "□暂停游戏:空格";
    gotoPos(_x+51, _y+13);
    cout << "□开始游戏:任意方向键";
    gotoPos(_x+47, 22);
    cout <<"■By: Flowingwind 18.01.11";
}
//速度积分显示
void dis_date(int _x, int _y, double Sped, int Score)
{
    SetConsoleTextAttribute(hOut, 0xB);
    gotoPos(_x+47, _y+13);
    cout << setw(2) << "◆ 移动速度: ";
    SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
    cout << Sped;
    gotoPos(_x+47, _y+14);
    SetConsoleTextAttribute(hOut, 0xB);
    cout << "◆ 当前积分: ";
    SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
    cout << setw(2) << Score * 100;
}

代码应该还足以 做一些简洁明了化管理!!!权且先就这么了;

 

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(固然以后的计算机内存根本不用考虑这些,但回看本身首先次玩贪吃蛇,依然在风姿浪漫款 掌机上玩的,有时机能拷贝上去也不错)

 

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